
I was resigned to a crushing and humiliating defeat when I climbed aboard Toy Story Mania with Pixar chief John Lasseter.
Lasseter had quite literally invented the new dark ride at Disney’s California Adventure — shepherding the interactive 3-D attraction from concept to reality. Played the game hundreds of times. Held a top score in the 300,000-plus range.
I’d heard tales of Lasseter’s legendary competitive streak. Walt Disney Imagineers had forced the pugnacious Pixar pooh-bah to sit on his hands during the ride to get his feedback on the atmospheric theming, lest he feel compelled to blast off a few shots.
The game is that addictive. You can’t not play. It’s just not possible. But to learn, you must. And I did.
Before my showdown with Lasseter, my best score was 165,000 and change. So I sought guidance. And sat on my hands.
What I learned reinforced some of my initial instincts: 1) focus on high-value targets around the corners and edges of the video screen, 2) shoot continuously while moving from one bull’s eye to another.
What I didn’t know also surprised me: triggering the many hidden “Easter Eggs” that unlock the big bonus-point targets requires teamwork and precision timing.
Mouse Planet staff writer Adrienne Vincent-Phoenix showed me the secret to unleashing a shower of 2,000-point balloons in the Bo Peep dart-toss game. The trick: shoot four of the five balloons in each of the hovering clouds before popping the fifth and final balloons at the same time as your partner. Teamwork triggers similar bonus-point deluges in the Green Army Men game and the Saloon scene.
Kind and wise Imagineer Estefania Pickens taught me my most valuable lesson: the proper shooting position. The keys: Arm raised at a right angle to shoulder level, elbow literally in your opponent’s face, drawstring bob squeezed between your index and middle fingers, a delicate, almost imperceptible trigger motion like the flutter of a butterfly’s wings.
By the time I met Lasseter, I was prepared but not delusional. My two-fold goal was simple: learn from Obi-Wan and take my punishment like a man.
Like any chief honcho of a creative company, Lasseter was kind and gracious as well as goal- and results-oriented. His game-playing advice throughout the ride wavered somewhere between benevolence and expectation.
So as not to bore you with all the play-by-play details (he took a Lakers-like early lead, I battled back a la the Celtics), I’ll cut to the chase: When the final scores flashed up on the big board, I was shocked to have outscored the legendary John Lasseter 205,400 to 200,100.
Upon further reflection, I’ve come to realize that he probably let me win. That he is so good as to be able to lose at will by a few thousand points. To boost my ego. Inflate my self-worth. And provide my happily ever after ending.
But I have no shame. A win is a win. I’ll take the W any way I can get it. And proudly proclaim: I beat the master.
Find the latest amusement and theme park news at the
Los Angeles Times Funland blog: www.latimes.com/funland
— Brady MacDonald, Los Angeles Times Staff Writer
[Photo: Disney]
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June 17th, 2008 at 4:23 pm
My friend and colleague Sonya Smith at the Orange County Register also did a Toy Story Mania ride-along with John Lasseter.
— Brady MacDonald, Los Angeles Times Staff Writer + Theme Park Blogger
June 17th, 2008 at 5:13 pm
“You can’t not play. It’s just not possible. But to learn, you must. And I did.”
And that’s the problem with the attraction. Like Buzz Lightyear in adjacent Disneyland, if you just sit and watch, you’ll find a very empty and bland experience. Like Buzz, the ride is mostly painted flats that make Fantasyland dark rides built in 1955 look high-tech. If people want shooting action, they can stay home and play the Wii.
Come on, people are still impressed by 3D effects and air and water blowing at your face? They’ve been doing it for decades now.
While the facade for the building is beautiful, and the Potato Head animatronic is impressive, the ride experience feels gimmicky and boring. There is no immersion and it’s pretty obvious you are just playing a game.
I would give the ride a thumbs up for improving Paradise Pier and not replacing a previous attraction.
June 17th, 2008 at 10:28 pm
Boy are you jaded! Maybe you need to RIDE the thing before you dump on it?
June 23rd, 2008 at 9:39 am
That’s Spokker for you, he’s negative about EVERYTHING.
June 23rd, 2008 at 12:54 pm
Spokker always contributes consistently great comments (even when he disagrees with me).
His take on any and every theme park subject is always fresh, honest and dead on.
— Brady MacDonald, Los Angeles Times staff writer + theme park blogger
June 23rd, 2008 at 3:09 pm
Typical, Micechatter. Negative, negative, negative. Must be a relative of Al “The Putz” Lutz.
This is the first Disney ride to use 3D, so yes it is impressive. I think you’re expectations for dark rides are out of whack.
Also, I’m sorry to tell you that more and more theme park rides are going the game route. Blame the younger generation if you hate it.
June 23rd, 2008 at 5:41 pm
egieszl Says: Typical, Micechatter. Negative, negative, negative. Must be a relative of Al “The Putz” Lutz.
Why are those with more discriminating tastes scorned? Doesn’t one become more particular with increased sophistication? Perhaps you should examine your level of Disney erudition prior to ridiculing others. Hmmm?